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lessay1-us.scn
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Wrap
INI File
|
1999-11-02
|
131KB
|
8,525 lines
[Chunk:Globalsettings]
ScenarioWidth:4920
ScenarioHeight:3920
ScenarioName:Northern Lessay
MultiPlayer:0
BriefMapFilename:Lessay1.bmp
Date:27.07.1944
Time:10:00
Duration:01:30
Temperature:29░
Clouds:none - blue Sky
Border0:0
Border1:0
Border2:0
Border3:1
Border4:1
Border5:0
Border6:0
Border7:0
VarA:30
VarB:40
VarC:30
BorderMid0:3
BorderMid1:7
MissionGoal0:US Goal;primary;Destroy;100;cg;Convoy Mueller;;
MissionGoal1:US Goal;primary;Destroy;100;cg;Convoy Meier;;
MissionGoal2:US Goal;secondary;Arrive;50;cg;Platoon Alpha;area;Airfield Charles Lindberg
MissionGoal3:US Goal;bonus;Clear;1;area;Airfield Charles Lindberg;;
MissionGoal4:US Goal;hidden;Destroy;100;cg;Zug Falke;;
MissionGoal5:US Goal;hidden;Destroy;100;cg;Zug Bussard;;
MissionGoal6:;;;0;;;;
MissionGoal7:;;;0;;;;
MissionGoal8:;;;0;;;;
MissionGoal9:;;;0;;;;
MissionGoal10:;;;0;;;;
MissionGoal11:;;;0;;;;
MissionGoal12:;;;0;;;;
MissionGoal13:;;;0;;;;
MissionGoal14:;;;0;;;;
MissionGoal15:;;;0;;;;
Weather0:nothing;Edit2;Edit3;Edit4;Edit5
Weather1:nothing;Edit6;Edit7;Edit8;Edit9
Weather2:nothing;Edit10;Edit11;Edit12;Edit13
Weather3:nothing;Edit14;Edit15;Edit16;Edit17
Weather4:nothing;Edit18;Edit19;Edit20;Edit21
Weather5:nothing;Edit22;Edit23;Edit24;Edit25
DefWindForce:60
DefWindDirection:350
Campaign:Normandy
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EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Medium Range Fight AOF
FirstScriptRow:45
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:0
CombatGroup:9
[ChunkEnd]
[Chunk:CombatScript(46)]
NameShort:ComScr46
NameLong:
Priority:4
ScriptSet:0
Event:CG State
EventParm1:Zug Falke
EventParm2:Flughafen
EventParm1Group:cg
EventParm2Group:area
BehaviourSet:_Medium Range Fight AOF
FirstScriptRow:48
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:0
CombatGroup:15
[ChunkEnd]
[Chunk:CombatScript(47)]
NameShort:ComScr47
NameLong:
Priority:4
ScriptSet:0
Event:CG State
EventParm1:Zug Falke
EventParm2:Flughafen
EventParm1Group:cg
EventParm2Group:area
BehaviourSet:_Medium Range Fight AOF
FirstScriptRow:50
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:0
CombatGroup:14
[ChunkEnd]
[Chunk:CombatScript(48)]
NameShort:ComScr48
NameLong:
Priority:4
ScriptSet:0
Event:CG State
EventParm1:Zug Sperber
EventParm2:spotted
EventParm1Group:cg
EventParm2Group:Misc
BehaviourSet:_Long Range Fight
FirstScriptRow:47
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:0
CombatGroup:8
[ChunkEnd]
[Chunk:CombatScript(50)]
NameShort:ComScr50
NameLong:
Priority:4
ScriptSet:0
Event:CG State
EventParm1:Zug Adler
EventParm2:destroyed
EventParm1Group:cg
EventParm2Group:Misc
BehaviourSet:_Medium Range Fight
FirstScriptRow:56
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:0
CombatGroup:16
[ChunkEnd]
[Chunk:CombatScript(52)]
NameShort:ComScr52
NameLong:
Priority:4
ScriptSet:0
Event:Area
EventParm1:Flughafen
EventParm2:Enemy All
EventParm1Group:area
EventParm2Group:UnitList
BehaviourSet:_Long Range Fight
FirstScriptRow:59
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:0
CombatGroup:1
[ChunkEnd]
[Chunk:CombatScript(53)]
NameShort:ComScr53
NameLong:
Priority:0
ScriptSet:0
Event:Always
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Infantry
FirstScriptRow:60
NextScript:54
Collapsed:0
RemoveOnExit:0
ReturnToTop:0
CombatGroup:7
[ChunkEnd]
[Chunk:CombatScript(54)]
NameShort:ComScr54
NameLong:
Priority:1
ScriptSet:0
Event:CG State
EventParm1:KG Schweitzer
EventParm2:under attack
EventParm1Group:cg
EventParm2Group:Misc
BehaviourSet:_Infantry
FirstScriptRow:63
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:0
CombatGroup:7
[ChunkEnd]
[Chunk:CombatScript(57)]
NameShort:ComScr57
NameLong:
Priority:1
ScriptSet:0
Event:CG State
EventParm1:Zug Adler
EventParm2:destroyed
EventParm1Group:cg
EventParm2Group:Misc
BehaviourSet:_Long Range Fight
FirstScriptRow:65
NextScript:58
Collapsed:0
RemoveOnExit:0
ReturnToTop:0
CombatGroup:8
[ChunkEnd]
[Chunk:CombatScript(58)]
NameShort:ComScr58
NameLong:
Priority:8
ScriptSet:0
Event:OnWithdraw
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Ignore all
FirstScriptRow:66
NextScript:48
Collapsed:0
RemoveOnExit:0
ReturnToTop:0
CombatGroup:8
[ChunkEnd]
[Chunk:ScriptRow(0)]
Command:Wait
Parm1:*00:10:00
Parm1Group:00:00
Parm2:none
Parm2Group:Misc
Formation:0
NextRow:1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:1
CombatScript:0
CombatGroup:5
[ChunkEnd]
[Chunk:ScriptRow(1)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Path 32
Parm2Group:path
Formation:0
NextRow:2
PrevRow:0
MessageID:0
SendTime:0
SendTo:0
CombatScript:0
CombatGroup:5
[ChunkEnd]
[Chunk:ScriptRow(2)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Mueller
Parm2Group:area
Formation:0
NextRow:51
PrevRow:1
MessageID:0
SendTime:0
SendTo:2
CombatScript:0
CombatGroup:5
[ChunkEnd]
[Chunk:ScriptRow(3)]
Command:Wait
Parm1:*00:12:00
Parm1Group:00:00
Parm2:none
Parm2Group:Misc
Formation:0
NextRow:4
PrevRow:-1
MessageID:0
SendTime:0
SendTo:1
CombatScript:3
CombatGroup:6
[ChunkEnd]
[Chunk:ScriptRow(4)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Path 2
Parm2Group:path
Formation:0
NextRow:6
PrevRow:3
MessageID:0
SendTime:0
SendTo:0
CombatScript:3
CombatGroup:6
[ChunkEnd]
[Chunk:ScriptRow(5)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Flughafen
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:4
CombatGroup:10
[ChunkEnd]
[Chunk:ScriptRow(6)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Meier
Parm2Group:area
Formation:0
NextRow:61
PrevRow:4
MessageID:0
SendTime:0
SendTo:1
CombatScript:3
CombatGroup:6
[ChunkEnd]
[Chunk:ScriptRow(7)]
Command:Withdraw
Parm1:none
Parm1Group:Misc
Parm2:Rueckzug_ger
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:30
SendTime:0
SendTo:2
CombatScript:8
CombatGroup:2
[ChunkEnd]
[Chunk:ScriptRow(8)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Rueckzug_ger
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:30
SendTime:0
SendTo:2
CombatScript:9
CombatGroup:1
[ChunkEnd]
[Chunk:ScriptRow(9)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:Area 18
Parm2Group:area
Formation:1
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:11
CombatGroup:1
[ChunkEnd]
[Chunk:ScriptRow(10)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Rueckzug_Area_ Ami
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:26
SendTime:0
SendTo:2
CombatScript:13
CombatGroup:16
[ChunkEnd]
[Chunk:ScriptRow(11)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:German Sued
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:14
CombatGroup:16
[ChunkEnd]
[Chunk:ScriptRow(12)]
Command:American
Parm1:1
Parm1Group:Artillery
Parm2:German Sued
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:5
SendTime:0
SendTo:2
CombatScript:15
CombatGroup:16
[ChunkEnd]
[Chunk:ScriptRow(13)]
Command:Withdraw
Parm1:none
Parm1Group:Misc
Parm2:Rueckzug_Area_ Ami
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:27
SendTime:0
SendTo:2
CombatScript:17
CombatGroup:17
[ChunkEnd]
[Chunk:ScriptRow(14)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Rec East
Parm2Group:area
Formation:2
NextRow:15
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:18
CombatGroup:17
[ChunkEnd]
[Chunk:ScriptRow(15)]
Command:American
Parm1:2
Parm1Group:Artillery
Parm2:Area 18
Parm2Group:area
Formation:0
NextRow:16
PrevRow:14
MessageID:6
SendTime:0
SendTo:2
CombatScript:18
CombatGroup:17
[ChunkEnd]
[Chunk:ScriptRow(16)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Area 18
Parm2Group:area
Formation:3
NextRow:-1
PrevRow:15
MessageID:0
SendTime:0
SendTo:0
CombatScript:18
CombatGroup:17
[ChunkEnd]
[Chunk:ScriptRow(17)]
Command:Withdraw
Parm1:none
Parm1Group:Misc
Parm2:Rueckzug_Area_ Ami
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:25
SendTime:0
SendTo:2
CombatScript:20
CombatGroup:11
[ChunkEnd]
[Chunk:ScriptRow(18)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:German Sued
Parm2Group:area
Formation:3
NextRow:19
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:21
CombatGroup:11
[ChunkEnd]
[Chunk:ScriptRow(19)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:German Sued
Parm2Group:area
Formation:3
NextRow:-1
PrevRow:18
MessageID:0
SendTime:0
SendTo:0
CombatScript:21
CombatGroup:11
[ChunkEnd]
[Chunk:ScriptRow(20)]
Command:Withdraw
Parm1:none
Parm1Group:Misc
Parm2:Rueckzug_Area_ Ami
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:8
SendTime:0
SendTo:2
CombatScript:23
CombatGroup:12
[ChunkEnd]
[Chunk:ScriptRow(21)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:German Sued
Parm2Group:area
Formation:3
NextRow:22
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:24
CombatGroup:12
[ChunkEnd]
[Chunk:ScriptRow(22)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:German Sued
Parm2Group:area
Formation:3
NextRow:-1
PrevRow:21
MessageID:0
SendTime:0
SendTo:0
CombatScript:24
CombatGroup:12
[ChunkEnd]
[Chunk:ScriptRow(23)]
Command:Withdraw
Parm1:none
Parm1Group:Misc
Parm2:Rueckzug_Area_ Ami
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:9
SendTime:0
SendTo:2
CombatScript:26
CombatGroup:13
[ChunkEnd]
[Chunk:ScriptRow(24)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:German Sued
Parm2Group:area
Formation:3
NextRow:25
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:27
CombatGroup:13
[ChunkEnd]
[Chunk:ScriptRow(25)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:German Sued
Parm2Group:area
Formation:3
NextRow:-1
PrevRow:24
MessageID:0
SendTime:0
SendTo:0
CombatScript:27
CombatGroup:13
[ChunkEnd]
[Chunk:ScriptRow(26)]
Command:Withdraw
Parm1:none
Parm1Group:Misc
Parm2:Ami Mitte
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:10
SendTime:0
SendTo:2
CombatScript:29
CombatGroup:14
[ChunkEnd]
[Chunk:ScriptRow(27)]
Command:Withdraw
Parm1:none
Parm1Group:Misc
Parm2:Ami Mitte
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:11
SendTime:0
SendTo:2
CombatScript:31
CombatGroup:15
[ChunkEnd]
[Chunk:ScriptRow(28)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Ami Mitte
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:32
CombatGroup:17
[ChunkEnd]
[Chunk:ScriptRow(29)]
Command:Wait
Parm1:*00:02:00
Parm1Group:00:00
Parm2:none
Parm2Group:Misc
Formation:0
NextRow:54
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:33
CombatGroup:14
[ChunkEnd]
[Chunk:ScriptRow(30)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Flughafen
Parm2Group:area
Formation:3
NextRow:36
PrevRow:-1
MessageID:14
SendTime:0
SendTo:2
CombatScript:34
CombatGroup:14
[ChunkEnd]
[Chunk:ScriptRow(31)]
Command:Wait
Parm1:*00:01:00
Parm1Group:00:00
Parm2:none
Parm2Group:Misc
Formation:0
NextRow:55
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:35
CombatGroup:15
[ChunkEnd]
[Chunk:ScriptRow(32)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Flughafen
Parm2Group:area
Formation:3
NextRow:37
PrevRow:-1
MessageID:15
SendTime:1
SendTo:2
CombatScript:36
CombatGroup:15
[ChunkEnd]
[Chunk:ScriptRow(33)]
Command:Withdraw
Parm1:none
Parm1Group:Misc
Parm2:Ami Mitte
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:2
CombatScript:37
CombatGroup:10
[ChunkEnd]
[Chunk:ScriptRow(34)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Flughafen
Parm2Group:area
Formation:0
NextRow:35
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:38
CombatGroup:10
[ChunkEnd]
[Chunk:ScriptRow(35)]
Command:engage
Parm1:0
Parm1Group:engt
Parm2:Enemy All
Parm2Group:UnitList
Formation:0
NextRow:-1
PrevRow:34
MessageID:0
SendTime:0
SendTo:0
CombatScript:38
CombatGroup:10
[ChunkEnd]
[Chunk:ScriptRow(36)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:Flughafen
Parm2Group:area
Formation:3
NextRow:-1
PrevRow:30
MessageID:0
SendTime:0
SendTo:0
CombatScript:34
CombatGroup:14
[ChunkEnd]
[Chunk:ScriptRow(37)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:Flughafen
Parm2Group:area
Formation:3
NextRow:-1
PrevRow:32
MessageID:0
SendTime:0
SendTo:0
CombatScript:36
CombatGroup:15
[ChunkEnd]
[Chunk:ScriptRow(38)]
Command:Withdraw
Parm1:none
Parm1Group:Misc
Parm2:Detect Ami
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:30
SendTime:0
SendTo:2
CombatScript:41
CombatGroup:0
[ChunkEnd]
[Chunk:ScriptRow(41)]
Command:Wait
Parm1:*00:10:00
Parm1Group:00:00
Parm2:none
Parm2Group:Misc
Formation:0
NextRow:42
PrevRow:-1
MessageID:0
SendTime:0
SendTo:1
CombatScript:43
CombatGroup:33
[ChunkEnd]
[Chunk:ScriptRow(42)]
Command:Set
Parm1:UserFlag1
Parm1Group:Misc
Parm2:TRUE
Parm2Group:Misc
Formation:0
NextRow:-1
PrevRow:41
MessageID:0
SendTime:0
SendTo:0
CombatScript:43
CombatGroup:33
[ChunkEnd]
[Chunk:ScriptRow(43)]
Command:Set
Parm1:MissionGoal
Parm1Group:Misc
Parm2:FALSE
Parm2Group:Misc
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:12
CombatGroup:33
[ChunkEnd]
[Chunk:ScriptRow(44)]
Command:Set
Parm1:MissionGoal
Parm1Group:Misc
Parm2:FALSE
Parm2Group:Misc
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:16
CombatGroup:33
[ChunkEnd]
[Chunk:ScriptRow(45)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:Lessay
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:45
CombatGroup:9
[ChunkEnd]
[Chunk:ScriptRow(46)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Rueckzug_Area_ Ami
Parm2Group:area
Formation:3
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:39
CombatGroup:8
[ChunkEnd]
[Chunk:ScriptRow(47)]
Command:move
Parm1:Step by Step
Parm1Group:Misc
Parm2:Rueckzug_Area_ Ami
Parm2Group:area
Formation:3
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:48
CombatGroup:8
[ChunkEnd]
[Chunk:ScriptRow(48)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Flughafen
Parm2Group:area
Formation:3
NextRow:49
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:46
CombatGroup:15
[ChunkEnd]
[Chunk:ScriptRow(49)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:Flughafen
Parm2Group:area
Formation:3
NextRow:-1
PrevRow:48
MessageID:0
SendTime:0
SendTo:0
CombatScript:46
CombatGroup:15
[ChunkEnd]
[Chunk:ScriptRow(50)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Flughafen
Parm2Group:area
Formation:3
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:47
CombatGroup:14
[ChunkEnd]
[Chunk:ScriptRow(51)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:Mueller
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:2
MessageID:0
SendTime:0
SendTo:0
CombatScript:0
CombatGroup:5
[ChunkEnd]
[Chunk:ScriptRow(54)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Ami Mitte
Parm2Group:area
Formation:3
NextRow:-1
PrevRow:29
MessageID:0
SendTime:0
SendTo:0
CombatScript:33
CombatGroup:14
[ChunkEnd]
[Chunk:ScriptRow(55)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Ami Mitte
Parm2Group:area
Formation:3
NextRow:-1
PrevRow:31
MessageID:0
SendTime:0
SendTo:0
CombatScript:35
CombatGroup:15
[ChunkEnd]
[Chunk:ScriptRow(56)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Flughafen
Parm2Group:area
Formation:3
NextRow:-1
PrevRow:-1
MessageID:33
SendTime:0
SendTo:2
CombatScript:50
CombatGroup:16
[ChunkEnd]
[Chunk:ScriptRow(59)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Flughafen
Parm2Group:area
Formation:3
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:52
CombatGroup:1
[ChunkEnd]
[Chunk:ScriptRow(60)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:Flughafen
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:53
CombatGroup:7
[ChunkEnd]
[Chunk:ScriptRow(61)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:Meier
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:6
MessageID:0
SendTime:0
SendTo:0
CombatScript:3
CombatGroup:6
[ChunkEnd]
[Chunk:ScriptRow(62)]
Command:German
Parm1:2
Parm1Group:Artillery
Parm2:US_Attack1
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:28
CombatGroup:33
[ChunkEnd]
[Chunk:ScriptRow(63)]
Command:defend
Parm1:leave area
Parm1Group:Misc
Parm2:Flughafen
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:24
SendTime:0
SendTo:1
CombatScript:54
CombatGroup:7
[ChunkEnd]
[Chunk:ScriptRow(64)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:German Sued
Parm2Group:area
Formation:3
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:7
CombatGroup:2
[ChunkEnd]
[Chunk:ScriptRow(65)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:German Sued
Parm2Group:area
Formation:3
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:57
CombatGroup:8
[ChunkEnd]
[Chunk:ScriptRow(66)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Rueckzug_ger
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:30
SendTime:0
SendTo:2
CombatScript:58
CombatGroup:8
[ChunkEnd]
[Chunk:ScriptRow(67)]
Command:move
Parm1:Step by Step
Parm1Group:Misc
Parm2:Rueckzug_Area_ Ami
Parm2Group:area
Formation:3
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:40
CombatGroup:0
[ChunkEnd]
[Chunk:BehaviourSetNew(0)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(1)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(2)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(3)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(4)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(5)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(6)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(7)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(8)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(9)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(10)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(11)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(12)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(13)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(14)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(15)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(16)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(17)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(18)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(19)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(20)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(21)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(22)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(23)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(24)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(25)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(26)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(27)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(28)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(29)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(30)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(31)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(32)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(33)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(34)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(35)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(36)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(37)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(38)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(39)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(40)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(41)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(42)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(43)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(44)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(45)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(46)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(47)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(48)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(49)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(50)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(51)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(52)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(53)]
Name:_Infantry
Row0:200;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(54)]
Name:_Infantry
Row0:200;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(55)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(56)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(57)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(58)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(59)]
Name:vsHeavies
Row0:250;1;2;
Row1:250;1;2;
Row2:250;1;2;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(60)]
Name:Usual
Row0:100;1;3;
Row1:250;1;3;
Row2:500;1;2;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(61)]
Name:Engage all
Row0:50;1;1;
Row1:50;1;1;
Row2:50;1;1;
Row3:50;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(62)]
Name:Attack until Retreat
Row0:100;1;1;
Row1:100;1;1;
Row2:100;1;1;
Row3:100;1;1;
Row4:2;0;7;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(63)]
Name:Attack until Retreat
Row0:100;1;1;
Row1:100;1;1;
Row2:100;1;1;
Row3:100;1;1;
Row4:2;0;7;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(64)]
Name:Attack until Retreat
Row0:100;1;1;
Row1:100;1;1;
Row2:100;1;1;
Row3:100;1;1;
Row4:2;0;7;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(65)]
Name:Attack until Retreat
Row0:100;1;1;
Row1:100;1;1;
Row2:100;1;1;
Row3:100;1;1;
Row4:2;0;7;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(66)]
Name:Attack until Retreat
Row0:100;1;1;
Row1:100;1;1;
Row2:100;1;1;
Row3:100;1;1;
Row4:2;0;7;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(67)]
Name:Attack until Retreat
Row0:100;1;1;
Row1:100;1;1;
Row2:100;1;1;
Row3:100;1;1;
Row4:2;0;7;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(68)]
Name:Attack until Retreat
Row0:100;1;1;
Row1:100;1;1;
Row2:100;1;1;
Row3:100;1;1;
Row4:2;0;7;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(69)]
Name:Attack until Retreat
Row0:100;1;1;
Row1:100;1;1;
Row2:100;1;1;
Row3:100;1;1;
Row4:2;0;7;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(128)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(129)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(130)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(131)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(132)]
Name:_Low Range Fight
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(133)]
Name:_Low Range Fight AOF
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(134)]
Name:_Ambush
Row0:125;1;3;
Row1:125;1;3;
Row2:125;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(135)]
Name:_Infantry
Row0:200;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(136)]
Name:_Close Combat
Row0:50;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(137)]
Name:_default
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:0;0;0;
Row4:0;0;0;
Row5:0;0;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(138)]
Name:-- 11 --
Row0:50;1;1;
Row1:50;1;1;
Row2:50;1;1;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(139)]
Name:-- 12 --
Row0:50;1;1;
Row1:50;1;1;
Row2:50;1;1;
Row3:0;0;0;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:UserDefGroup(0)]
[ChunkEnd]
[Chunk:UserDefGroup(1)]
[ChunkEnd]
[Chunk:UserDefGroup(2)]
[ChunkEnd]